Patch notes v8.30 - Multiselect, Jetpack, Tropical Island and much more

This week's patch v8.30 is out and live! A lot of cool additions this week.
To get you started, we’ve pored over the patch notes to give you a run-down on the major new additions to the game. You'll get to use Multiselect, a long anticipated feature that will allow you to move fully built player structures. There is an exciting new Military Base theme, definitely a must see. We also got a new Tropical Island and get to use a new 'Capture' device for Capture the flag games!

Explore bunch of new gameplay adjustments and bug fixes as we bring you full patch notes below. Take a look.

WHAT'S NEW?

MultiSelect
Grab the corner house or the whole block! The MultiSelect tool is here to make moves a piece of cake.


Military Base Theme
Reinforce your fort with sleek, new military style buildings. This is the first set of buildings that will premiere in Creative before Battle Royale!


Capture Area
Deposit an object into the area to score a point. Use this device to set up all sorts of capture the flag style games!

08CM_Theme_CapturePoint_Social.jpg

ISLANDS

  • Added new Tropical Island
    • Island is symmetrical in design for Team vs Team game modes.
  • Added new Rivers Edge Island
    • Redesigned version of the Tropical Island using the new Military set.
  • Fixed a bug where players leaving islands while spectating would still be considered to be on the island.
  • Fixed an issue where Buried Treasure can be spawned on Creative Islands.
  • Fixed an issue where the storm does not damage the players once it is completely closed, at the end of session.

GAMEPLAY

  • Players can no longer be eliminated in the Creative and Playground hubs.
  • Players can no longer respawn or change teams while a game is ongoing.
  • Infinite Resources setting is now only used during game.
    • During creation, resources are now always infinite if the player has permission to edit.
  • Added an option to the blocks to enable Lava Surface On/Off.
    • Known Issue: Scaling them too large causes the lava surface to stop working.
  • Added an option to modify the vehicle trick score during a game.
    • Allows games to use mixed score game modes.
  • Added an option to the game timer to choose whether it counts up or down.
  • Added new Type of Scoreboard options.
    • Score & Time: Score, Time
    • Score & Elimination: Score, Eliminations, Knocked Down, Assists
  • Adjusted the lighting in Creative and Playgrounds to look more Battle Royale.
  • Fixed an issue where players would be invulnerable for the first 5 seconds after respawning.
  • Fixed the infinity symbol not appearing properly over weapon icons when Infinite Ammo was enabled.
  • Fixed an issue where the player character could be facing the wrong direction when starting a game.
  • Fixed a bug where players could be teleported to an invalid location when respawning as a game is restarting.
  • Fixed Storm Damage not affecting players.
  • Fix for issues were gameplay effects could persist when entering a new island, or across game restarts.
    • Reimplemented the resetting of gameplay effects in game reset.
  • Fixed a bug where players could be teleported to the wrong location at the end of a game.
  • Fixed an issue where health bars didn't follow the actor properly.
  • Fixed a bug where a player who was eliminated when a game started might cause players to spawn at the wrong locations.
  • Fixed a bug where players could take falling damage during game startup.
  • Fixed Lava Tiles from being destroyed with player built structures.
  • Fixed Lava Tiles from being destroyed with the Infinity Blade.
  • Fixed an issue where the Sky Chest had a slower search speed than intended.
  • Fixed an issue where the player is able to do damage after respawning in games where players are set to be Invincible.
  • Fixed an issue where the players spawn in the sky upon entering pre-game when all player spawners are destroyed from the previous match.
  • Fixed an issue where the game stats screen fails to appear after ending the game in Creative game mode.
  • Fixed an issue where the player becomes immune to storm damage if entering the storm for the first time while in a vehicle.
  • Fixed an issue where the camera orientation is abruptly changed when skydiving into Creative Islands.
  • Fixed an issue where the player will spawn in the sky when starting a game in fly mode.

WEAPONS + ITEMS

  • Jetpack added
    • Legendary Rarity.
    • The Jetpack is engaged by jumping while in mid-air, providing additional mobility.
      • While flying, there is a limited duration it can be used before it must charge again.
        • Recharge begins when the Jetpack is not in use.
      • You can not enter Targeting Mode while in the air.
        • On controller, using the Targeting Mode input will trigger the Jetpack.
    • Known Issue: Infinite ammo doesn’t apply to Jetpack fuel.
  • Fixed a server crash that could occur when vehicles were spawned and destroyed over and over.
  • Fixed an issue where the Infinity Blade would destroy props while playing Elimination games.

CREATIVE TOOLS + PHONE

  • Added new feature: Multi-Select!
    • This allows you to select multiple props and building tiles to move them all at once!
    • To toggle selection, press R on keyboard or D-Pad Right on controller.  On mobile, a new button has been added to the HUD Layout page for Multi-Select.
      • Selected props and building tiles will be highlighted green.
      • You can also hold down the button to “paint” selection over multiple objects.
      • 20 props or building tiles can be selected at once.
    • After selecting one or more objects, you can aim at them and press Cut or Copy to start moving them.
      • Please note that all objects will always move together, so if building tiles are selected along with props, the props will snap to the building grid too.
  • Fixed an issue where the glow effect would become too bright while editing with the phone.
  • Fixed an issue where props would desync between players if the editing player cancels cutting a prop.
  • Fixed an issue where players could return to the Hub with the Phone.
  • Fixed an issue where the player would occasionally lose the Phone’s help UI.
  • Fixed an issue where the Phone’s help UI disappears after being eliminated with a Bush equipped.
  • Fixed an issue with the Phone’s holographic preview effects on mobile platforms.
  • Fixed an issue the Phone’s help UI disappears when the players equip items from the Creative inventory.

PREFABS

  • Added 6 Military Prefabs.
  • Added 8 Military Galleries that consist of Team Color variations.
  • Added the Military Numbers Gallery.
  • Added a standard Military Props Gallery.
  • Added a new Military Lights Gallery that allows the player to change light colors.
    • Known Issue: Military Lights will lose team color when the lights are turned off.  
  • Fixed an issue with the Cabins Gallery where multiple roof assets would break if only one was destroyed.
  • Fixed an issue with the Village Shop Prefab where some furniture props were floating in the air.
  • Fixed an issue where player built structures will destroy all Lava Tile Gallery assets.
  • Fixed an issue where assets from the "Castle Gallery" and "Nature Ice Cliff Gallery" spawn under and over the character when copied with the "Grid Snap" option.
  • Fixed an issue where the Block Chest from the "Chests and Ammo Gallery" is significantly slower than opening the normal chest.
  • Fixed an issue where the ‘Ring Gallery’ has invisible collision underneath it that is not destroyed with it.
  • Fixed an issue where the 'Castle Gallery' had an invisible collision when deployed above ground.
  • Fixed an issue where the 'Village Clock' Prefab contains an ammo box and items.
  • Fixed an issue where the "Stage_DJ_TurnTables_C" grants wood material instead of metal.
  • Fixed an issue where multiple objects can be seen clipping through the floor in the Village Shops prefab.
  • Fixed an issue where some assets are floating inside the "Village Shops" prefab.
  • Fixed an issue where multiple roof assets in the Cabins Gallery break when only one is destroyed.
  • Fixed an issue where Castle Prop Gallery is called "Castle Gallery" in Creative Inventory.

DEVICES

  • Device settings now open instantly on interact button press.
  • Capture Area Device
    • During Edit Mode, drop an item from your inventory into the Capture Area to define the item to be captured.
      • During Play Mode, walk into the Capture Area to drop instances of the "item to be captured" from your inventory and it will be added to your score.
    • Set Capture Radius to change the size of the Capture Area with values ranging from 1/16 tile to 5 tiles.
    • Set Score Value to change the number of points scored per item captured with values ranging from 1 to 100.
  • Consumables Gallery
    • Hop Rocks
      • Gravity-defying jumps for a limited period of time.
    • Mushrooms
      • Instantly grant 5 shield when consumed.
    • Apples
      • Instantly grant 5 health when consumed.
    • Bananas
      • Instantly grant 5 health when consumed.
    • Peppers
      • When consumed, peppers instantly grant 5 health and also increase the player’s movement speed by 20% for 10 seconds.
  • Reduced Music Sequencer and Damage Volume sound effect volume by 50%.
  • Added an option to Shooting Gallery targets to set the health bar to hidden/not hidden.
  • Creature Spawner Updates
    • Spawn Radius from Center renamed to Max Spawn Distance.
    • Added 1 Tile and 1/2 Tile options for Max Spawn Distance.
    • Resolved crashes related to this device.
  • Fixed player start plates not showing team assignments.
  • Fixed an issue where Creature Spawners could persist outside a game.
  • Fixed an issue where vehicles play a damage sound effect when sitting near the Music Sequencer.
  • Fixed an issue where Spawners and other devices aren't hidden during the game start countdown.
  • Fixed an issue where health bars overlap the Shooting Targets when hopping.
  • Fixed an issue where Music Sequencer zone and wave is visible in Game, even when 'Zone Visible in Game' is set to Off.
  • Fixed an issue where 'Add time on knockdown' setting does not add additional time on Shooting Range Targets.
  • Fixed an issue where Creature Spawners continue spawning while in edit mode when placed on a ramp.
  • Fixed an issue where Creatures can pass through another player’s island boundary.
  • Fixed an issue where Team settings do not function for Player Spawn on Teams 3-16.
  • Fixed an issue where Health and Shield Settings on Team Settings Devices do not take effect until all players leave the match and return.
  • Fixed an issue where the player was unable to see the visual effects of projectile impacts on Shooting Targets.
  • Fixed an issue where deleting 'Shooting Gallery' assets removed more memory than the assets originally took up.
  • Fixed an issue where weapons are not granted to players in fly mode when the game starts via the Team Settings & Inventory device.
  • Fixed an issue where Item Spawner will spawn weapons instantly rather than the set spawn time.
  • Fixed an issue where Shooting Gallery moving targets would spawn in with a delay when placed as a copy.
  • Fixed an issue where Shooting Gallery moving targets would have an additional dummy briefly, after deselecting copy.

UI + SOCIAL

  • Added a setting for Winner Display Time, which displays who won at the end of the game.
  • Added a setting for Score Display Time to set how long to display the scoreboard at the end of the game.
  • Score tracking UI now includes the top 3 scores in the game!
  • Fixed an issue where buttons overlapping the NetDebug UI wouldn't work.
  • Fixed an issue where mobile HUD stayed visible during game transitions.
  • Fixed an issue where games ending in a draw were not properly indicated in the UI.
  • Fixed an issue where the button to Leave Creative and Leave Playground was not properly displaying in all languages.
  • Fixed an issue where the Leave Creative and Leave Playground buttons was called Leave Match in other areas of the UI.
  • Fixed an issue where the build bar HUD often displays while skydiving after respawning.
  • Fixed an issue where HUD elements remained on screen during game loading screens.

Are you excited about the new additions? Let us know in the comments!

Also be sure to follow us on Twitter and Instagram for new map additions and Creative news!

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