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- 32 Players | Two Teams | King of the Hill
- Map Description -
Mobius Mayhem is a King of the Hill map that supports up to 32 players, separated evenly in two teams! Fight alongside the Imagined Order or The Seven to take control over The Omniverse. Work together as a team to claim up to FIVE separate capture points that give you points overtime. The first team to reach 500 points wins!
- Points system:
- Eliminations: 2 points
- Contest a Control Point: 1 point
- Main Control Point:
- Taking Control: 4 points
- Periodic Scoring: 3 per five seconds
- Control Time: 20 seconds
- Side Control Points:
- Taking Control: 2 points
- Periodic Scoring: 1 per five seconds
- Control Time: 10 seconds
- Feature Friday Winner
Map Updates
- Updated map thumbnail
- Adjusted the scoreboard to display the team score instead of individual scores
- Disabled manual respawn
- Fixed an issue where players would have an empty inventory once the respawn
- Added Spire towers for easier transportation and sniping spots
- Replaced the Burst Assault Rifle with a Recon Scanner (Floor Loot)
- Replaced the Double Barrel Shotgun with a Tactical Assault Rifle (Gold: 50)
- Replaced the Ranger Assault Rifle with the Heavy Sniper Rifle (Gold: 80)
- Further adjusted more settings in the Overtime mechanic to make it function properly
- Tweaked a few settings to the light and fog
- Increased the Overtime timer from 2 minutes to 3 minutes
- When you start to contest a control point, your team will be given 1 point
- Buffed siphon from 50 to 75
- Buffed gold on elimination from 5 to 10
- Increased player speed from 1.3x to 1.4x
- Increased Quadcrasher health from 150 to 200
- A sound cue will play when someone uses the Rift-Away button
- If a player shoots at The Armory room, they will take 3 damage (shield only)
- Fixed an issue where the team score would carry over to the next round
- Adjusted a few settings within the Overtime mechanic to make it function better.
- You will no longer lose all of your gold when dying. Instead, you will only lose five gold.
- Every time the "Aggression" is active, you will earn an additional five gold.
- Tweaked certain weapon spawners to no longer spawn multiple times.
- Increased the height of the Rift-Away teleporter
- Added more props from the Sanctuary gallery inside The Seven base.
- Added more outside cover in certain areas.
- Reduced the size of the containers on the Main Control Point.
- The following weapons have been removed from The Armory:
- Prox. Grenade Launcher
- Infantry Rifle
- Hunting Rifle
- Tactical AR
- The following weapons have been added into The Armory:
- Double Barrel Shotgun (Epic/50 Gold)
- Hand Cannon (Epic/50 Gold)
- Tactical Shotgun (Legendary/80 Gold)
- Ranger AR (Legendary/80 Gold)
PUBLIC TESTING PHASE: Overtime Mechanic
If a Control Point is still being contested after the game timer ends, then the game will be extended for an extra 2 minutes. This feature is brand new, and will possibly contain several bugs. If you find any issues, please be sure to contact me on my Twitter account @FNC_StarWyse
- Removed the Sideways Scythe from The Armory due to an issue with the Mutator Zone
- Added the Grenade Launcher (Epic/50 Gold) in The Armory
- Added a message when the timer runs out instead of just ending the game immediately
- Fixed an issue where certain guns would spawn multiple times
- Changed the periodic scoring for the Main Control Point to grant three points every five seconds
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