Patch notes v7.40 - Resizing props, Music Sequencer, new Prefabs and much more!

A few days later than originally anticipated, Fortnite's v7.40 patch is finally here, and it's really freaking great! While last week's content update wasn't much in the terms of Fortnite Creative, this week's patch is easily one of the best in terms of new additions, bug fixes, and gameplay adjustments.

Some of the highlights of the v7.40 patch are the ability to adjust the size of props (this is huge for creators, no pun intended), a new music sequencer which will bring music maps to a whole new level, and a radio for playing ambient background sounds throughout a map.

WHAT’S NEW?

Resizing Props
Too big or too small? Adjust your props until they are juuust right with this brand new functionality. Resizing does not affect the memory budget!

Music Sequencer
Create, combine, and play your original tunes with this brand new tool for aspiring musicians!

ISLANDS

  • Published Islands will display their Island code as a watermark to visiting players. Creators can turn this off on the My Island Game tab.
  • Adjusted the spawn location for players in the Creative Hub, to make it easier for new players to find Featured Islands.
  • Doubled the size of the Featured Island pictures in the Creative Hub.
  • Fixed not being able to control your player when using the menu to return to the Creative Hub while the end of game stats was displayed.
  • Fixed an issue where respawning or traveling to a blocked destination would send players back to the Creative Hub.

GAMEPLAY

  • Added new game winning condition
    • Collect Items to Win
      • The options range includes 1-10, All (calculated based on the number of Challenge Items placed on the Island), and Off.
  • Added new game option
    • Join in Progress
      • This allows creators to choose if late-joining players will start as a player or spectator.
  • Added new game option
    • Autostart
      • Sets whether the game waits 30 seconds before starting.
  • New scoring condition
    • Added a Collect Items Score Preset for scoring Island games based on the number of challenge items collected.
  • New scoring condition
    • In the Elimination Score Preset, when players tie on the number of eliminations, the most Health at the end of the game Wins
  • Devices will automatically build floors upon placement, making it easier for placement.
  • Fixed an issue where the player’s ability to jump would break after returning to the Creative Hub while a minigame is started.
  • Fixed an issue where the player would occasionally not see the Scoreboard if they joined the Island during a game
  • Fixed an issue where eliminated players, who leave and rejoin the game would return as a player and not a spectator.
  • Fixed an issue on mobile where controls could become unresponsive when using certain combinations of touch and controller buttons.

WEAPONS + ITEMS

  • Infantry Rifle
    • Available in Common, Uncommon and Rare variants.
      • Deals 41, 43, 45 damage.
      • 2x headshot multiplier.
    • Can be found from Floor Loot, Chests, and Vending Machines.
    • Uses Medium Ammo.
    • Fires quick-moving projectiles without damage falloff.
  • Cupid’s Crossbow returns for a limited time!
    • Epic Rarity.
    • Infinite ammo.
    • Bodyshot Damage: 79
    • Headshot Damage: 197
    • Can be found from Floor Loot and Chests.
  • Due to problems with the Sneaky Snowman that could crash servers or affect performance, Sneaky Snowman can no longer be copied using the Phone. We’re planning to improve this in a future release.

CREATIVE TOOLS + PHONE

  • Added ability to Resize props!
    • With the Phone equipped, you can now switch to Resize mode (hold down right face button on the controller, or right mouse button on a mouse to toggle.)
    • In Resize mode, you can Grow or Shrink props (hold left/right bumper on controllers, or R/Z buttons on keyboard.)
    • Props can be enlarged to up to three times their original size, or shrunk as small as a third of their original size.
  • A holographic drop shadow will now show you where a prop will fall before you place it when Drops is turned on.
  • Fixed various assets that would fall through the floor when dropped on the terrain.
  • Fixed an issue where players could drop items at their feet using the Phone tool, causing various issues.

PREFABS

  • Added new Obstacle Course, Arctic Base, Winter Village, and Ice Castle prefabs.
  • Added new Gallery tab in the Creative Inventory, separating galleries from prefabs to make it easier to find the prefab you want.
  • Added a new Visualizer Gallery.
    • Reacts to music played through the Radio prop in the Visualizer Gallery.
  • Combined Disco Gallery A and B into “Disco Gallery.”

DEVICES

  • Added Music Sequencer Device.
    • Triggers music blocks.
    • Has looping, trigger settings, and tempo options.
    • The sequencer can trigger other sequencers.
  • Added Radio Device in the Visualizer Gallery that plays music and ambient noises.
    • Has volume and attenuation settings.
  • Item Spawner
    • Added a configurable option that allows the first spawn to be delayed.
    • Added more time options to Time Between Spawns option.
      • 1,2,3, and 4 seconds
      • 3, 4 and 5 minutes
  • Fixed an issue where the Concert Spotlights would turn red after the Phone tool cursor passes over them.
  • Fixed an issue where an archway prop from the Ice Castle prefab would occasionally delete player built buildings when placed nearby.
  • Fixed an issue where the Player was able to build beyond the Memory Thermometer maximum limits.
  • Fixed collision issues with the vines from the Nature Shrub Gallery.
  • Fixed an issue where the glow stick light would disappear when re-entering an Island.
  • Adjusted the name to “Village Building Color Gallery A” in the Creative Inventory.
  • Fixed an issue where placeholder texture appeared over the glowsticks from the Ambient Gallery after highlighting them with the Phone tool.
  • Fixed the damage rails to allow them to be properly placed on inclining and declining ramps.
  • Fixed an issue where Item Spawner devices would function incorrectly between successive games.
  • Fixed an issue where the Elimination Zone device would not be destroyed if their floor tile was destroyed after a game ends.
  • Fixed an issue where the Barrier device could not be customized when placed on a wall on mobile.
  • Fixed an issue where the sound effects from losing a Movement Modulator buff plays twice when running over a Speed Boost pad.
  • Fixed an issue where a Barrier device visualization area would display incorrectly when oriented horizontally with height 2.
  • Fixed an issue where items inserted into the Default Item Spawner do not appear in the player’s inventory if their team and the spawner’s team settings are set to a number higher than 1.
  • Fix creative/devices Removed extraneous stats from vehicle spawner devices.
  • Physics objects and vehicles now trigger music blocks.

TEAMS

  • Fixed an issue where the player respawns on the wrong spawn point when switching teams after running out of respawns.
  • Fixed an issue where the player would enter a Down But Not Out state when switching teams, if the game setting Down But Not Out is active.
  • Randomized which teams players are assigned to on game start.
    • This was previously determined by the order in which players joined the Island.
  • Fixed an issue where the first time a player opened the Team Select dialog it would display the correct team but Apply would set them to team 1 if the player didn’t adjust the team.
  • Fixed several crashes caused by respawning.

UI

  • Added the Description tab to the My Island menu for Creators to write more detailed game descriptions and rules for their published Islands.
  • Added Game Start screen for published Islands.
    • Adds game descriptions and options to start the game or support the Island creator.
  • Added a “Support A Creator” button to the Game Start screen.
    • Opens “Support A Creator” auto-filled with the Island creators name.
  • Fixed an issue where option tabs remain yellow after selecting them on mobile.
  • Fixed an issue where Smoke Grenades are missing two rarity stars in the Creative Inventory.
  • Fixed an issue where the hand prompt for the “Barrier” device is misplaced on mobile.
  • Fixed an issue where the Drop icon would not visually toggle when enabled and disabled on mobile.
  • Fixed alignment issues with button fonts in the options menu.
  • Fixed a number of issues with the tops of glyphs getting cut off in the Creative mode UI.
  • Fixed player counts not showing up in the HUD for Creative mode.
  • Fixed an issue where Creative mode “Start Game” button could be incorrect the first time the pause menu was opened.
  • Fixed an issue with the hover descriptions of the “Start Game” and “End Game” buttons in the Escape menu not disappearing when the mouse cursor was moved off.
  • Fixed player’s health bars sometimes showing up empty in Creative mode.
  • Fixed an issue where an invalid UI message could sometimes persist on screen after resetting an Island.

Voice chat (soon!)

Player's were understandably a little disappointed because voice chat wasn't introduced this week but an Epic employee replied that it is on its way soon!

Check out the official patch notes here.

What are you most excited about in this patch? Let us know in the comments!

Also be sure to follow us on twitter and instagram for new map additions and creative news!

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