v9.40 Patch Notes [SCREENSHOTS] - Ball Spawner, New Island, Prefabs and much more!

This week’s patch v9.40 is out! A very big patch this week with a bunch of new additions as well as a lot of gameplay adjustments! We are very excited to share everything with you!

To get you started, we’ve pored over the patch notes to give you a run-down on the major new additions to the game.

You’ll get to use the new Ball Spawner and add physics-based balls to your world to create a whole slew of new game types or player to player interactions!

The Epic and Legendary versions of Tac Shotgun are out! See if you can add them to your maps to bring more dynamic weapon load-outs.

We've got Kevin prefabs couple of weeks ago. Well, this week we've got the whole Kevin's Floating Island!

New prefabs and galleries were delivered as well, including Kevin the Crater, Ice Cream consumable, and many more for you to explore!

We’ve got screenshots of all of those below, as well as the new gameplay and settings adjustments and additions. Take a look!

WHAT’S NEW?

Kevin’s Floating Island

  • Build a floating fortress on a new island! Kevin is back.
09CM_Theme_KevinFloatingIsland_Social-.jpg

Ball Spawner

  • Play ball! Add physics-based balls to your world to create a whole slew of new game types and player interactions.
09CM_PropPhysicsBall_Social.jpg

More Channels To Triggers & Receivers

  • The number of channels for Triggers & Receivers have been increased so you can automate even more mayhem in your maps.
09CM_TriggerReceivers_Social.jpg

ISLANDS

Kevin's Floating Island

Bug Fixes

  • Published islands no longer rotate 180 degrees on the mini-map causing the lighting to be inconsistent.

GAMEPLAY

  • Updated My Island settings
    • Added new option to Environment Damage
      • Player Built Only - during a game, players can damage player-built structures (wood, stone, metal) which have been built during map creation while in a game.
    • Added Building Damage option
      • Determines who has the ability to damage player-built structures built during a game. 
      • All, Self Built, Team Built, Enemy Built, Enemy & Self Built, None (Default: All)
    • Added new options to Max Resources
      • 10,000,  50,000, 99,999

Known Issue

  • Coins collected during a game do not appear while in Create mode during the same Creative session.
    • The coins remain interactable and appear in subsequent game starts.

WEAPONS + ITEMS

  • New Epic and Legendary Tactical Shotgun.
    • 83 / 87 maximum damage.
    • 1.5 shots per second.
    • Holds 8 shells.
    • Headshot multiplier of 2.25.

PREFABS & GALLERIES

  • Added the Kevin Crater to the Air Vent Gallery.
  • Added Ice Cream to the Consumables Gallery.
  • Added the Soccer Goal to the Sports Gallery.
  • Added the Pizza Pete Picture Frame and Wood Shavings to the No Collision Gallery.
  • Added an additional tree to the Haunted Hills Nature Gallery.
  • Added Blue Counters to the Diners Prop Gallery.
  • Added more Ground Floors to Grass & Dirt Galleries A & B.
  • Added more Sidewalks to Street Gallery B.

DEVICES

  • Increased the number of available Trigger channels to 24 and the number of available Receivers to 30.
  • Added Ball Spawner device.
    • Spawns a ball with physics properties.
    • Size: Sets the size of the ball being spawned.
      • Small, Medium, Large, Super (Default: Medium)
    • Type: Sets the physical properties of the ball.
      • Default, Light, Heavy, Slick, Sport.
    • Player Force Multiplier: Determines how much force the player will apply when hitting the ball.
      • None, Low, Medium, High (Default: Medium)
    • Player Knockback Amount: Determines how much force will be applied to the player when they are hit by the ball.
      • None, Low, Medium, High (Default: None)
    • Respawn Delay: Determines how long the device will wait before spawning a new ball after the previous one has been destroyed.
      • None, 0.5 seconds, 1 second, 2 seconds, 3 seconds, 5 seconds (Default 3 seconds)
    • Gravity: Determines whether the ball is affected by gravity.
      • Off, On (Default: On)
    • Eliminate Player When Touched: Controls whether a player is eliminated when the ball touches them.
      • Off, On (Default: Off)
  • Added Prop-O-Matic Manager device.
    • Controls Prop-O-Matic behavior and Prop Hunt game and UI settings.
    • Show Props Remaining: Yes, No
    • Prop Ping Frequency: Determines the length of time between forced audio pings from players hidden as props.
      • Off, 10 seconds, 15 seconds, 30 seconds (Default: 15 seconds)
  • Add new options to Player Spawn Device.
    • Enabled During Phase: Determines when the device is active. 
      • Disabled, Enabled, Warm-Up Only, Gameplay Only (Default: Enabled)
    • Added Receivers to Disable and Enable the device.
  • Added new options to the Explosive Device - the following options apply only to Badge style Health Bars.
    • Team Visibility: Determines which teams can see the device’s Health Bar.
      • Any, 1-16, All Hostile, All Neutral, All Friendly (Default: Any)
    • Friendly Icon Text: Determines the text that is displayed on the Health Bar if the device is considered friendly. 
    • Neutral Icon Text: Determines the text that is displayed on the Health Bar if the device is considered neutral. 
    • Enemy Icon Text: Determines the text that is displayed on the Health Bar if the device is considered a hostile. 
    • HUD Text Size: Determines the size of the Icon Text/Health Value displayed.
      • 1x, 1.5x, 2x (Default: 1x)
  • Added new option to Capture Area Device.
    • Player Capture Item Filter: Determines whether a player requires the registered item in their inventory to be able to score points by standing in the Capture Area.
    • On, Off (Default: Off)
    • Only relevant when Player Capture is On.
  • Added option to Enable/Disable the Ground Fog particle effect.
  • Changed the default option for Grant on Respawn in the Team Settings Device to OFF so that by default it will not remove all items from a player’s inventory when they respawn.

UI + SOCIAL

  • Added descriptions to Ignore Team for Damage and Ignore Team for Proximity options on the Explosive Device to clarify how they affect team affiliation for HUD purposes.

Full patch notes with bug fixes are here. Are you excited about the new additions? Let us know in the comments!

Be sure to follow us on Instagram for new map additions and creative news!

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