Road to Royalty

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0710-8981-9043

Description

:earth_americas: 30-Player Open World
:crown: Rise from Peasant to King
:moneybag: Trading and in-game economy
:camping: Live and survive off the land
:chart_with_upwards_trend: Earn XP and Level up
:construction_worker:Have and complete jobs
:tools: Crafting and world resources
:globe_with_meridians: Progress constantly saved!

Map Updates

3 years ago

- Added New Event
- New section to the fishing pond
- New buyable items
- Wrath of Peely event now gives players gravity and speed changes
- Changed the design of the black market
- Updated map thumbnail
- Increased general player speed
- Fixed a terrain issue behind the bakery
- Minor bug fixes and improvements

3 years ago

- Added new ‘Ability Shop’
- Added new ‘Speedy Sneakers’ item available for purchase
- Added 2 new events
- Added more jobs and quests for kings
- Fixed Holes in Terrain
- Added new updates board to Town Hal
- Fixed an issue preventing jobs from granting the correct XP amounts
- Minor Bug Fixes and Improvements

3 years ago

- Fixed Rank 4 Jobs being unavailable
- Fixed Tutorial Tracker HUD appearing after spawning/ clicking “No”
- Fixed an issue with the design of the lumberjack building
- Fishing Balancing Changes
- Made some changes to fishing spots near the castle
- Fixed item spawners disabling after raining riches event

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stealth-mar

this map looks very good i wonder who built it

nickithefish24

Off road Monday

YoSynxy

This map is fire

Last edited 2 years ago by YoSynxy
NinjaAdam456

Very fun, deep gameplay.

squirmajay

I like the concept of RDR, but it needs a lot of work. It feels like the map is a chore and it doesn’t really have a hook to make players find it interesting, it feels complicated and hard to get into. The objectives (jobs) won’t even tell you where to go to deliver the items. The map needs more quests that feel more like quests then chores. I didn’t play the map for an extended period of time so I didn’t get to see what happens after the peasant experience, so maybe it starts to pick up the pace. The point I am trying to get at is that you should make the first part a bit more fun and exciting rather than just going from point A to point B collecting and delivering items with much less thrill as other open world maps. If you were to do this it would make a lot of new players want to keep playing.
(I would not trust this review if it is older than a month when you are reading)

Last edited 2 years ago by squirmajay
caylor

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Road to Royalty

Copy » Paste » Play! Need Help?

0710-8981-9043
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