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[2-16] Ghosts will roam around the central platform avoiding the mist. Fishermen need to use their tools to Hook a Ghost, or blast them into the Mist!
Team 1- Fishermen;
Fishermen need to terminate all of the Ghosts on the Central Platform. Use your Tech and Harpoons to launch them off of the platform. If you lose an ability, head over to one of the 4 Tech Stations positioned around the sides of the Map to retrieve more. You have 1:30min to eliminate all of the Ghosts!
Team 2 - Ghosts;
You're the Hazy Blobs in the middle of the platform. You need to run and jump around the platform to avoid any obstacles being thrown your way. Survive the time limit. As long as one Ghost is left remaining, you'll win the round!
TECH;
-Winter Soldier: You have Chillers to throw at the Ghosts. They don't have much launch impact or distance, but it'll ice up the Ghosts meaning you can get them out of Trees, or give them a harder time recovering.
-EMP Specialist: You have Impulse Grenades to throw at the Ghosts. The Launch Power is much greater than Chiller Grenades, but it doesn't have the benefit of Ice.
-Dance Master: You have Boogie Bombs to throw at the Ghosts. It gives them an easy to spot location and temporarily disables their Double Jump ability!
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