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Description
Winter Wars
🥶Zone Wars that was made on a frozen lake
🎮4 teams, each with unique advantages
❄️A mountain where you can hide and strategize for the rest of the
round
Teams and their benefits:
- Red - Launch pads + [Icy grappler or Airstrike 3x] + Whiplash
- Purple - D-Launchers + [Storm flip or Shield breaker EMP 3x] + Nitro drifter
- Blue - Front Cover + [Business turret or Chiller grenade x3] + Dirt Bike
- Green - Improved DBNO + Overshield + [Spire jumpboots or Shockwave grenade x3] + Sportbike
Credits
Map made by:
GameExpF
- Feature Friday Winner
Map Updates
Fixed the game not ending when there were players that joined in progress.
Fixed emojis showing as missing in the description and loading screen tips.
New features
The players who haven't joined a team at a round start will be assigned to a random one instead of having to die in the storm
Added a notification when a player joins a team
Added a persistent score system to count your wins and to exchange your score for XP (10 wins = Large XP)
Major changes
The whole logic got moved to verse
Removed all story-related elements
Changed bases B, C, and D for more fair play
Turned D-Pads to face the directions of bases A and C
Edited available weapons and shields to be close to current weapons
Made presents openable only by the team members and made the items pickable by anyone
Removed chug jug from the options on the legendary remote device and left only slurp juice
When there is only one player on the map, it gives 60 more seconds for others to join. If there are still no players on the map, the game ends
Replaced all of the XP rewards
Only one base can be exploded at once
The vehicles now only spawn if a player joined the team
The vehicles can now be used by any team
The vehicles do not need to be refueled to be used
UEFN's Day Sequence device is now used instead of Creative's Skydome device
Changed teams' advantages and vehicles
Changed the number of rounds to 100
Added barriers at the bases to keep players inside until the timer runs out
Changed the whole lighting system, removing the auto exposure
Campfires can now be re-enabled
Changed storm to move to the center of the lake
Changed mountain's position to the center of the lake
Minor changes
"Overload" was renamed to "Explode"
Made bases' campfires zone size smaller
Changed the explosion notification sound
Explosion notifications are now shown with a timer in the upper-left corner of the screen
Changed lobby timer text
Added a price to slap splashes to prevent last storm circle camping
Removed the Halloween chests from the bases
Removed the explosion after opening the mountain present
Removed the fuel stations at the bases
All of the players in the lobby are now put on the same team
The presents at the bases no longer stay after opening them
The resources are now given after the team has been chosen
The remote device is now removed from inventory after using it (Except the uncommon one)
Edited lobby credits (Requires playtest: Performance mode)
Removed the SAC button and the text above it
Added a beacon to guide new players to the team selection room
Moved some stairs in the lobby to make it easier to get to the top
Campfires now disappear after exploding the owner's base
Glow applied to players when they join a team is now an outline
A new sound has been added when a present is opened
A team's vehicle now appears after at least one player has joined the team
Changed colors for bases' markers
Exploding a base doesn't make the game lag on low-end platforms anymore
The exploding activation takes 2 times less time now
Added an optional popup that shows when you join a team
Added player names in the team selection room
Bug fixes
Fixed a bug when a team member died and the team selector became enabled again
Moved barriers at the top of the spawn to cost less memory and stop players from being stuck
Turned the teleporters to the bases in the direction of the exit
Replaced all green bushes with white ones because of the collision error
Fixed a bug where the resources are taken away after the team is selected
The present at base A is no longer opened after opening other presents
You can't open the presents through walls anymore
Corrected the landscape to prevent it from clipping through the base C floor
The team selector is now disabled if everyone except for one player go to its team
Fixed building in some places of the mountain
Made team advantages text visible on performance mode
Design changes
Fixed the incorrect floor tile at base A to be the same as the others
Made the water level in the lobby lower
Removed a few props from the trucks
Replaced texture on some walls in the B, C, and D garages
Changed base D design back to original from 2021 for it to differ from base C
Fixed the mirror in Shiver Inn facing the other way
Known bugs
New players are not spectating
Eliminating a new player doesn't end the game
Getting back to normal map
The Halloween update. It has a few bugs caused by the new Direct Event system.
Our biggest update yet. Explore the island by yourself, there are many things to see.
Update list:
Added more ways to heal;
Added more Storm Flips;
Returned Med-Mist;
Added barriers.
New heal options:
Ice Cream, Chug Splash, Slurp Juice, Chug Jug, and more
A few adjustments for Epic
A few adjustments for Epic
A few bugfixes
A pretty big update:
You can overload explosives on every base now
A mountain present is now disabling campfires
New advantages for blue and green
Baller now has a limited battery
There are a few weapons around the map now
Penultimate update!
Confrontation week 3 update.
No more infinite resources!
Mini updates, have fun!
Welcome to the confrontation between The Agency, IO, and Kevolution Energy! New vehicles, places to explore, and a new RPG available for every team!
New health regeneration and damage booster devices. Have fun!
Minor bug fix.
A fully updated lobby, matchmaking is fixed, and added a new trailer.
New vehicles, caves, and weapons.
New caves, weapons, and building mechanics on a mountain.
Some presents are on the map. Try to find them tomorrow!
Merry Christmas everyone! Patch note on my Twitter!
Event days: 7-14 January
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