Patch Notes for 7.2 - Frosty Fortress, Farmstead, Sentries, and more!

What's new in Creative?

After the holiday season, we were all expecting a big update from Epic games, even though a few days earlier Epic stated that they are on a well-deserved break (hear hear!) so all the bugs would remain in the game until the Epic employees came back from their vacation. That's why this patch was one of the most anticipated patches in recent history. At long last, Epic delivered in epic fashion, quashing bugs and delivering some much-appreciated enhancements to Fortnite Creative mode. Take a look!

Frosty Fortress

A brand new arctic island had its debut in Creative! Bundle up, drop in, and bring your vision to life.


Farmstead Theme

Roll up your sleeves and build your dream home in the country with the new Farmstead themed Prefabs.

https://www.youtube.com/watch?v=4eWxPWHj_nY
Farmstead theme

ISLANDS

The Frosty Fortress is a new arctic island where structures have already been placed. You can start playing right away here. The Farmstead themed Prefab is also available letting you build your dream farm if you’ve wanted to do that in Fortnite. Frosty Fortress

Preview images of islands are now displayed on top of Featured Islands in the Creative Hub.

  • Fixed an issue which caused island portals to not appear when those islands contained many copies of certain types of building tiles or props.
  • Fixed an issue where players were able to exit their Island with the Phone tool by being inside Prefab structures.
  • Fixed an issue where players could take items out of an island to the Creative Hub.
  • Fixed an issue where Traps would remain floating in the air after the supporting wall was removed.

GAMEPLAY

  • Added a new “Last Standing” option to allow creators to specify whether they want the game to end when there is only one player or team remaining.
  • Added a new “Spawns” option to allow players to specify how many times a player can spawn.
  • Added a new “Player Flight” option to allow flight during games or when the Phone is unavailable.
  • Added a new “Jump Fatigue” option for enabling/disabling jump height penalties that would normally get applied on rapid successive jumps.
  • Added new Gravity Options.  
    • High and Very High
  • When Traps are equipped from the Creative Inventory, the new Trap will become selected on your quick bar.
  • Fixed players blocked from loading into Creative with a network error.  
    • The first timing loading may take extra time while the server fixes the load issues with the player's island.
  • Fixed vehicles causing damage to structures when the world was indestructible or when players did not have permission to edit.
  • Fixed building animations becoming stuck when being moved with the Phone mid-animation.
  • Fixed an issue where player placed walls would show health bars more often than intended.
  • Fixed an issue where tiles would appear red during games.
  • Fixed an issue where multiple camera fades would occur on game start and game end.


CREATIVE TOOLS + PHONE

  • Added Turbo Building to Creative
    • You can now hold down the “Place” button to continuously add building tiles and props as you move and aim.
    • This feature requires “Turbo Building” to be enabled in your Game settings.
  • Added Turbo Delete
    • Holding down the Delete button will now continuously destroy building tiles and props.
    • Added a new “Turbo Delete In Creative Mode” option to Game settings.  This is enabled by default.
  • Added a new effect when utilizing Grid Snap to help visualize placement.
  • Fixed the Phone being able to edit or delete objects even when island edit permissions were not granted.
  • Fixed an issue where other walls could vanish when copying a wall using the Phone.
  • Fixed an issue with the Phone remaining available after a player leaves the island while inside a recently-placed prefab.
  • Fixed an issue where the “Drops” UI was not displaying the proper value,
  • Fixed an issue where the Phone hologram could get stuck at a spot in the world after pasting a prop, with drops enabled.
  • Fixed an issue where after rotating certain walls while moving on Grid, those walls would not trigger as being allowed to have traps placed on them.

PREFABS

  • Added 6 Farmstead prefabs and Farmstead Galleries
  • Added 3 Ice Cliff Galleries
  • Added Large Cube Gallery


DEVICES

  • Added Random Spawn options on the Item Spawner:
    • "Random" allows items to spawn in a random order from the spawn list.
    • "No Repeats" spawns items in a random order and will not repeat an item until everything in the list has spawned once. This only differs from "Random" if "Items Respawn" option is set to “On”.
  • Renamed the “Gunner” Device to “Sentry”.
  • Added new Options to the Sentry.
    • Added health and shield options.
    • Added respawn options.
    • Added accuracy and attack range options.
    • Added target style, line of sight, and proximity options.
    • Added adaptive aim option to determine whether or not the Sentry’s aim improves over time.
    • Added attack range visualization when players stand on the Sentry plate.
  • New Elimination Zone Device.
    • Allows the player to place an adjustable zone that will eliminate players if they come in contact with it during a game.
  • Item Spawner now includes additional ammunition to weapons spawned.
Everything about new sentry features - check out the video
  • Fixed an issue where Traps wouldn’t be destroyed properly or trigger correctly.
  • Fixed an issue where parts of metal and wood floors would clip through the Item Spawner.
  • Item Spawner Fixes.
    • Fixed an issue where some items in the Item Spawner wouldn't display all of their materials in the preview cycle.
    • Fixed items not getting added to Item Spawner if they are added in rapid succession.
    • Fixed incorrect visual effects appearing on Item Spawners in-game.
    • Fixed an issue with the Item Spawner that resulted in all items in the spawner being the same rarity color after a game finished or the island is loaded.
    • Fixed an issue where some Item Spawner item holograms had jittery movement when near them.
  • Fixed an issue causing Player Start devices to float after a mini-game finishes.
  • Player Spawner Fixes.
    • Fixed graphical problems with the Player Spawner team assignment display on Android platforms.
    • Fixed players respawning in the Creative Hub when Player Spawner location is blocked.
    • Fixed players occasionally getting stuck in skydive when respawning on Player Spawner.


WEAPONS + ITEMS

  • Added Dual Pistols
    • Available in Rare and Epic variants.
    • 41-43 base damage.
    • Uses Medium Ammo.
    • Shoots both pistols with one pull of the trigger.
    • Does not use first shot accuracy.
  • Added Gliders, an item that grants Glider redeploy.

USER INTERFACE

  • Added a message to the HUD that displays how to start the match on an island when on a shared or featured island.
  • Fixed "Memory Used" label not being centered over the memory budget indicator.
  • Fixed the Creative Inventory displaying Prefabs in some cases, even when edit permission was not available.


PERFORMANCE

  • Reduced the time it takes to load into Creative and to switch between islands.  Further improvements will be coming in future updates.
  • Improved performance for minigame spawners.
  • Improved performance and memory usage by culling more objects that are very far away from the player
  • Fixed hitches when displaying tooltip text.

ABOUT PATCH NOTES

You can check official patch notes at: https://www.epicgames.com/fortnite/en-US/patch-notes/v7-20

Epic has historically released a new patch or content update every 7 days, so the next one should be live on January 23rd 2019. Stay tuned as we will cover it right here on ForniteCreativeHQ.com.

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