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Description
This FFA shootout starts with a classic western standoff quickly devolving into chaotic fun!
β’ Updated
β’ Saved Progress/Gold/Resources
β’ Level System
β’ Customizable Spawn Loadout
β’ Quests/Collectibles
β’ Purchase Items & Perks
β’ Crafting
Map Updates
Version 64
β’ Added portal doors.
β’ Fixed an issue with a tutorial teleporter not working correctly.
β’ Added decorative portals in Tutorial.
β’ Fixed an issue with Holy Soldier not turning off when eliminated.
β’ Turned on vfx and sfx for standoff, doors, random roof and random room teleporters.
β’ Changed secret door set-up in the Chapel.
β’ Changed out secret door buttons with switches.
β’ Increased the cooldown of the red pill.
Version 63
β’ Replaced missing dynamite prop by Smithy.
β’ Updated quest lines: You need to start a specific quest line to see it's clues now.
β’Β Changed Elmer quest line name to Lost & Loaded.
β’ Added a Quick Tour to the Pre-Game.
β’ Updated the Rage mechanics and implemented a Tracker bar.
β’ Added a special conditional event in the Chapel.
β’ Added Sheriff Tracker bar.
β’ Fixed an issue with crafting stations consuming your bow if you interacted while owning it.
Background Changes:
β’ Added elimination zone at the bottom of map.
β’ Moved Mutators to center.
β’ Turned ON all sector spawns.
β’ Changed standoff teleporters to gameplay only.
β’ Adjusted all spawn, random & carriage teleporters.
β’ Updated customize mechanics with new switches.
β’ Fixed issue with the control room.
Version 54
β’ Updated capture points to display a pulse for a few seconds on location change.
β’ Revamped Standoff & Start Game mechanics.
β’ Added many more standoff locations.
β’ Changed quest caches to be different from regular crates.
β’ Changed some quest line names.
β’ Fixed an issue with inventory freeze happening with specific weapon load-outs.
β’ Added some SFX and VFX.
Version 53
β’ Fixed an issue with new players gun unloading during the standoff after a kill.
β’ Fixed an issue where the current level tracker wasn't displaying. If it doesn't show, it should after an elimination.
β’ Replaced old timers with new prop version.
β’ Updated the quest system. Multiple players can complete the same quest line during a round. The collectibles can only be collected once, though.
β’ Collectibles only grant 10 coins instead of 20.
β’ Once unlocked, quest rooms remain that way for the players that completed them.
β’ Added caches that are permanently unlocked by completing associated quest lines.
β’ Elmer quest extended.
β’ Maude quest extended.
β’ Added an outline to the player that is the current Sheriff.
β’ Various aesthetic improvements.
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