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Description
Game play
- Max players is 16
- Best played with a minimum of 6 to 8 players
- Format: Best of 3 rounds
- 10 minutes elapse or 30 kills per round
- Spawn with Pump Shotgun, Silenced Pistol, Hunting Rifle
- Game Features
- No building
- On death, lose (but not drop inventory)
- +50 Siphon on elimination
Known Bugs:
Siphon does not currently work in Playground Mode. You must load map in actual "Creative". Pending fix from Epic Games....
Version 2.2 (Aug.11.2019)
Thank you all to whom helped test this. Feedback is appreciated and can result in minor release updates to better balance game-play as required. Reach out on Fortnite Creative HQ Discord @BrrMcGrr.
- Added Weapon Rotation
- Epic Pump Shotgun
- Rare Burst Assault Rifle
- Vaulted Weapon Rotation
- Rare Tactical Assault Rifle
- Adjusted Starting Ammo
- Ammo: Shells (40)
- Ammo: Light Bullets (100)
- Ammo: Medium Bullets (75)
- Ammo: Heavy Bullets (30)
- Adjusted Healing Spawns
- spawn interval changed to 45 seconds
- Map Memory increased to 20.6K / 100K
- Fixed bug causing player to become stuck one of the bays
- Reworked Pre-game Area
- Added industrial shelves to 2 bays missing them at bottom of the stairs
Version 2.1 Change Log:
- Added Weapon Rotation
- Rare Suppressed Submachine Gun
- Rare Tactical Assault Rifle
- Epic Tactical Shotgun
- Added Ammo Spawns (Spawn at 15 second intervals*)
- instant spawn on game start, set spawns in each bay, random spawn in hallways with no repeat during cycle (1 min for all ammo)
- Added Healing Spawns (Spawn at 30 second intervals)
- instant spawn on game start, set spawns in each bay
- Added Starting Ammo
- Ammo: Shells (130)
- Ammo: Light Bullets (200)
- Ammo: Medium Bullets (150) [Future Weapon Adds]
- Ammo: Heavy Bullets (110)
- Vaulted Weapon Rotation
- Epic Combat Shotgun
- Epic Heavy Shotgun
- Rare Tactical Submachine Gun
- Added Weapon Spawns
- Upper hallway
- Lower hallway
Version 2.0 Change Log:
- Updated Environment with more hiding spots and angles
- extensive updates noted in future
- Added Stairwells between transfer hallways
Version 1.0 Change Log:
- Added Player Spawn Weapons
- Rare Pump
- Rare Suppressed Pistol
- Rare Hunting Rifle
- Added Weapon Spawns (Spawns at 25 second intervals)
- Does not spawn instantly, 2 in each bay on random spawn
- Created initial 4 bay deathmatch map
- each side consists of 2 bays attached with hallways to a 2nd set of bays
- 20 total spawn points to reduce chance of overlap spawning
- Added Siphon
- +50 value set on kill
Map Updates
No map updates yet.
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