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Description
Make discoveries in a CREEPY HOUSE as waves of creatures try to stop you! Can you unlock all the doors to save the whole neighborhood? [ENJOYABLE CHALLENGE]
The Monsters Room unlocks at wave 20 for a "boss fight" & meet the MONSTER
Rooms to unlock
-The dinning room
-The Big Hall
-The living room
-The Foyer
-The Drive
-The Bathroom
-The Office
-The Attic
-The Deck
-The Monsters Room
-The Generator Room
-The Street
-The Cul De Sac (END GAME)
QUEST LINE
Flip 4 power switches to unlock the attic
Find 9 easter eggs to unlock the Generator room
Round 20 unlocks the Monsters room
End Game (Must defeat the 1st boss in the Monsters room & turn on the generator)
ACTIVE THE GENERATOR:
Active the generator to begin collecting POWER CELLS required to open doors for the end game
LOOT BOXES ADDED
spend bones to roll the loot box to get a random weapon
Purchase doors, weapons, utilities and heals.
Discover Easter eggs & hidden rooms
Surviving
longer spawns stronger creatures.
new zombie types at wave 6, 12 and 18
Gain 1 bone at the start of every round
Use bones to unlock secret areas with beneficial rewards
Coins save upon return but MUST be spent before starting the wave.
Coins reset at start of 1st wave.
ACTIVE THE GENERATOR: End Game
Use batteries to upgrade the GENERATOR level
Find batteries on zombies, every 40 world kill will grant 1 battery
More mechanics and building to be done and updated regularly until completed.
EASTER EGGS
May be considered locations unlocked by bone, parts of the quest line
and just regular things players may discover during gameplay.
Interacting with easter eggs may grant unusual fun/useful rewards that cost a relatively low price/ free
PLAY STATUS FROM LAST TEST: Good
- Feature Friday Winner
Map Updates
Quest line fixed
Changed the ending so that players go to an end game room
Balanced end game
Hive HP changed from 8,000 to 1,000
Monster Minion HP changed from 5,000 to 4,000
Got a hair cut
This map is finished...
Collect the power cells needed to fix the car and ride it to the cal de sac for the final fight...
Hold off with only ammo to purchase and whatever you brought to the fight!
Destroy the hive to release the final minion and his stinky friends!
Eliminate the final minion to Save the Neighborhood
Minor changes to detail to fix pathing issues
New prices & some new weapons/items
Changed activation/despawn range of spawners to 1 or 2 to fix issue with zombies spawning in other locations
Added a a city farther in the back ground
Delay 10 seconds before break can be skipped preventing spam skipping
Ammo/weapon shops have a new look
Light/ shotgun Ammo is slightly cheaper than ar ammo
architectural changes to allow for better of egress of zombies around the house
( zombies can now drop down from the second floor infront of the office, zombies can now drop down into the basement)
zombies pathing further debugged ( the back of the dinning room is no longer a safe zone)
MAJOR UPDATES
Overall mechanics complete inside the house
POWER SWITCHES added
The ATTIC requires the player to flip 3 switches
Pricing on doors slightly changed
added a doorway between the bighall and the 2nd floor
LIFE UPDATE
It is much harder to survive camping in corners... Zombie pathing further debugged
GENERATOR ROOM added inside the ATTIC
Find all the easter eggs and interact with them atleast once to unlock the GENERATOR ROOM
(Some easter eggs are more story line driven than others and will be completed passively upon discovery of proper gameplay)
ACTIVE THE GENERATOR: End Game
Active the generator to begin collecting POWER CELLS required to open doors for the end game
(Only the entrance to the street can be purchased)
Generator generates 1 power cell every 30 seconds per 1 level
Deposit 5 batteries into the Generator to upgrade it's level up to level 10 (max 10 power cells per 30 seconds)
Find batteries on zombies, every 35 world kill will grant 1 battery
Update to the returning player lobby after the game has started
It is more interactive and friendly toward a useful economy
as in... Trade bones for gold and gold for bones... spend bones on double coins for the entire round or increase the drop rate of batteries (+25 world kills grants 1 battery) if the team is shooting for a better end game
Slight architectural fixes + upgrades
Small changes to detail
Removed the buttons to track rounds and easter eggs
Added score mangers around the map to track easter eggs
Added score manger outside the attic to track how many switches are left to open the door
A secret location's special item was removed due to an overlap in the lootbox
This special item was changed to the harpoon gun
Secret locations special items now have a low price to purchase them (30 Gold)... to prevent spam
NEW ROOMS
-The dinning room
-2nd living room
-The Foyer
-The Driveway
NEW WEAPONS TO PURCHASE
-epic variant
NEW SECRETS
LOOT BOXES ADDED spend bones to roll the loot box to get a random weapon
Grandma's Room now unlocks on wave 30
Defeat Grandma's Minion to unlock the shop in Grandma's room"
Grandma's Minion will not spawn again after being defeated
More secret rooms added
Some spawns fixed to allocate zombies better throughout house
Fixed an issue with the rounds ending after round 1
Game settings corrected
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