45°: Juggernaut

Copy » Paste » Play! Need Help?

7412-0087-0072

Description

QUALITY OF LIFE UPDATE

[Team based survival/(Real Player) Boss Fight game mode] 2 players required

Juggernauts HP now ratios to the player count in the team
2 or less players jugg hp 1000 shield 500
3+ players jugg hp 1000 shield 1000

5+ players jugg hp 1500 shield 1500
7+ players jugg hp 2000 shield 2000

Alien weapons exclusive to the Juggernaut position
Primal weapons have been added to the loot pool of both teams

Only the Juggernaut is able to use Bows & Alien weapons!

Take on the JUGGERNAUT or become the JUGGERNAUT! Team up to stop the JUGGERNAUT from destroying bombs around the Village! (1 vs 8)

Jugg must destroy the 3 bombs or be the last man standing
The Squad must eliminate the jugg to win or win on time out

A 9 player mini-game 8 players spawn on a team

8 players decide a class(Each time class is selected, random weapons are given)

1 Jugg

Juggernaut gets random loadout predetermined on round start (2,000 HP) and get shot out of a cannon and can use their glider to deploy on the map

There are 5 bomb locations, 3 will be chosen at random during the game.

Jugg syphon is turned on

There are 3 different Jugg class types

 

  • 2 - 9
  • 5.3k
  • 889
Is this your map? Claim your profile

Map Updates

January 1, 2021

Video made

Additional side ammo has been added upon request

January 8, 2021

No longer can knock yourself in "class selection' phase of game play

February 8, 2021

Show name on team turned on

Jugg shield decreased from 2500 to 2000 (Total 5000 HP)

Lever action shotgun added to the side arm of sniper class

Items can now be dropped from inventory and picked up
Items will now drop from inventory on death

May 3, 2021

The teams chance to receive primal weapons have now been activated
The chances for the Juggernaut to receive primal weapons have been now activated

Apples, bananas, mushroom and peppers have been added to the environment

May 8, 2021

Large vaulting of weapons, higher chances for primal weapons

Assault class has been fixed (Was not granting rifle for every spawn)

Default class for "The team" has been updated with Primal rifle, makeshift shotgun, 2 grenades & 5 bandages

Secondary weapon for sniper class has been updated

Players resources will now drop on death

Players will now be able to drop items from their inventory

May 12, 2021

Mechanics more refined

Lighting now strikes when the juggernaut gets shot out of the cannon

Classes utility more primal based

Players who did not select a class did not receive weapons, although there was a system in place to combat that.. it failed.. new system in place for players with no weapons!

June 11, 2021

Spawns in lobby has been focused on game rules

Small update to lobby

June 17, 2021

The 'Team' will recover 1 hp over time the entire game

June 19, 2021

7 rounds

Round time -1 minute (5 minute rounds)

Juggernaut -1000 HP

June 23, 2021

Juggernaut health restored to 5k

Rounds restored to 6minutes

INVASION UPDATE

Juggernaut will no longer receive pistol weapons
Juggernaut will only recieve alien weapons + bows, explosives or large magazine weapons

June 27, 2021

=Quality of life update=

Terrain and grass less in the way

Some new building/structures added

Player counter added to ratio the Juggernauts health

Each player is = 250Hp and 250Shield

(Balanced for 1 vs 1)

Teams overall HP regain increased to 3 per second

Comments

Subscribe
Notify of
guest
0 Comments
Inline Feedbacks
View all comments

Additional Video

Ads blocked. Fishy sad.

I get it, I hate ads too. But FCHQ needs ad revenue to exist. Please consider disabling adblock for us (and make fishy happy.)

Please disable adblock Thank you
Copy link
Powered by Social Snap