CHAPTER 2 is LIVE! What’s NEW for Creative?

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After 36 hours of waiting, Epic Games finally ended the “Black Hole” event and introduced new Chapter 2 to Fortnite. Along with a ridiculous amount of new stuff for BR, we’ve also got a lot of fun additions to Creative Mode.

You will see some new prefabs, islands, devices, and improvements to existing devices. You’ll also discover a new way to have your creations featured.

Interested yet? Let’s dive in!

NEW FEATURES

Featured Hub

The Featured Hub houses your saved creations and featured community games. Your artistry now has a chance to be featured for everyone to experience. Click here to find out how you can submit your work for a chance to be seen and played by everyone.

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Lock and Button Devices

Use these devices together as a lock and key mechanic. The Conditional Button Device will be the “key” to opening doors that are controlled through the Lock Device.

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Template Islands

If you want to kick-start your next creation or learn how to make a new type of game mode that you’ve never tackled before, check out the new Template Islands available in the Island Creation menu for everything from starter maps to detailed tutorials.

Haunted House Prefabs

Perfect for a haunted adventure. #FortniteFright

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ALL CONTENT

ISLANDS

  • Added 2 New Islands
    • Grassy Hill Hub – A new template island used to design Featured Hubs.
    • Shoreline Island – A new flat grassy island surrounded by luscious beaches.

PREFABS & GALLERIES

  • Added 4 New Prefabs
    • Haunted Mansion
    • Haunted Manor
    • Haunted Observatory
    • Haunted Homestead
  • Added 6 New Galleries
    • Haunted Prop Gallery
    • Haunted Wall Gallery
    • Haunted Floor & Stair Gallery
    • Haunted Roof Gallery
    • Variant Foliage Gallery – Newly Released Foliage for Chapter 2!
    • Variant Rock Gallery – Newly Released Rocks for Chapter 2!
  • Added Triangle Walls to the Pueblo Gallery.
  • Added 3 Purple Lightning Particles to the Spooky Particle Gallery.

DEVICES

  • Increased the maximum number of Channels to 75 and the maximum number of Receivers to 60.
  • Added Conditional Button device.
    • This is a button which can only be activated when players are carrying specific items.  Drop items onto the device once placed to set the activation requirements.
    • Team: Specifies which team owns the device.
      • All, 1 – 16 (Default: All).
    • Can Be Used By: Owning Team, Other Teams, All (Default: Owning Team).
    • Color: White, Sky Blue, Red-Orange, Gold, Apple Green, Fuchsia, Orange, Aquamarine, Beige, Purple, Neon Green, Cerulean, Silver, Aqua, Pink, Green, Team Color (Default: White).
    • Interaction Text: Sets the text that appears when players approach the button.
      • Free text field up to 150 characters (Default Text: “Interact”).
    • Display Icon: Exclamation, Bolt, Recycle, On/Off, Locked, Unlocked, Bomb, Exploding Barrel, Signal (Off), Signal (On) (Default: Exclamation).
    • Disable After Use: Sets the device to become disabled after successful activation.  The device can be reset or re-enabled via receivers.
      • Yes, No (Default: Yes).
    • Show Key Item: Determines whether the device should display a hologram of the item type that is required to unlock it.
      • Yes, No (Default: Yes).
    • Key Items Required: Sets the quantity of the key item required to activate the button.
      • 1, 2, 3, 4, 5, 6, 7, 8, 9,10, 15, 20, 25, 50, 100 (Default: 1).
    • Consume Key Items: Determines whether key items are removed from inventory when the button is pressed.
      • Yes, No (Default: Yes).
    • All Key Items Required at Once: Determines whether the full quantity of key items must be in the player’s inventory at once or whether they can deliver them in batches. Only has an effect if Consume Key Items is set to ‘On’.
      • Yes, No (Default: Yes).
    • Enabled at Game Start: Yes, No (Default: Yes).
    • Enable When Receiving From: If set to the same channel as Disable When Receiving From, this will toggle the enabled state.
      • No Channel, Channel 1-75 (Default: No Channel).
    • Disable When Receiving From: If set to the same channel as Enable When Receiving From, this will toggle the enabled state.
      • No Channel, Channel 1-75 (Default: No Channel).
    • Reset When Receiving From: No Channel, Channel 1-75 (Default: No Channel).
    • When Activated Transmit On: No Channel, Channel 1-75 (Default: No Channel).
  • Added Lock Device.
    • This device can be attached to a wall section with a door to allow the door to be opened, closed, locked and unlocked via receivers.
    • Initial Door Position: Determines whether the door is open or closed at game start.
      • Open, Closed (Default: Closed).
    • Visible in Game: Yes, No (Default: Yes).
    • Color: White, Sky Blue, Red-Orange, Gold, Apple Green, Fuchsia, Orange, Aquamarine, Beige, Purple, Neon Green, Cerulean, Silver, Aqua, Pink, Green (Default: White).
    • Starts Locked: Yes, No (Default: Yes).
    • Unlock When Receiving From: If set to the same channel as Lock When Receiving From, this will toggle the lock state. 
      • No Channel, Channel 1-75 (Default: No Channel).
    • Lock When Receiving From: If set to the same channel as Unlock When Receiving From, this will toggle the lock state. 
      • No Channel, Channel 1-75 (Default: No Channel).
    • Open When Receiving From: If set to the same channel as Close when Receiving From, this will toggle the door state.
      • No Channel, Channel 1-75 (Default: No Channel).
    • Close When Receiving From: If set to the same channel as Open when Receiving From, this will toggle the door state.
      • No Channel, Channel 1-75 (Default: No Channel).
  • Added additional values to the Time From Round Start option in the HUD Message Device.
    • 6 minutes, 7 minutes, 8 minutes, 9 minutes, 10 minutes.
  • Added a new option to the Prop-o-matic Manager device. 
    • Prop Health: Don’t Override, Scale With Size (Default: Scale With Size).  Selecting Don’t Override will cause the player to keep the max health value set in the Game Settings menu or Team Settings device.  Scale With Size causes the player’s max health to change according to the size of the prop.
  • Added a new option to the Class Selector Device. 
    • Restore Health and Shields on Switch: Yes, No (Default:Yes).
  • Added new Dark Tilted themed tracks to the Radio.
    • Dark Tilted Action, Dark Tilted Exploration.
  • Added new Dark Tilted themed sounds to the Speaker.
    •  Dark Tilted – Accent 1, Dark Tilted – Accent 2, Dark Tilted – Accent 3, Dark Tilted – Alert, Dark Tilted – Bonus, Dark Tilted – Bump 1, Dark Tilted – Bump 2, Dark Tilted – Discovery, Dark Tilted – End, Dark Tilted – Lose, Dark Tilted – Negative, Dark Tilted – Positive, Dark Tilted – Scare, Dark Tilted – Secret, Dark Tilted – Start, Dark Tilted – Surprise, Dark Tilted – Thrill, Dark Tilted – Win.

UI + SOCIAL

  • Added template islands – Now you can start a new island from a basic game template.
  • Refreshed the UI look and feel when interacting with featured island portals and your personal rift.
  • Decreased the number of phone-pop-up messages that can appear when entering an island.
  • General UI look and feel updates.

Are you excited about the new Chapter 2? Let us know in the comments! Full patch notes with bug fixes are here.

Be sure to follow us on Instagram for new map additions and creative news!

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CHAPTER 2 is LIVE! What’s NEW for Creative?

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