Ahoy! Season 8 is live! What's new for Creative?

Season 7 has now officially ended after twelve weeks, the longest one so far, and season 8 is finally live with dozens of new additions and changes to get you back in the game!

New voice chat options, a new Jungle Temple Prefab set and an update to Playground that adds featured Creative Islands and allows even more friends to join the fun are just some of the new features coming to Creative.

To get you started, we’ve pored over the patch notes to give you a run-down on the major new additions to the game.

WHAT'S NEW THIS SEASON?

Voice Chat Updates

If you've played Fortnite Creative with anyone else, you know how huge this is. New voice chat options have been added to Creative Island Game menu that allow you to share a single channel while in Creative, regardless of team, then choose who you chat with when playing.

Finally I don't have to open discord just to keep talking to people I'm playing with! Now all the mini gameisland will be way more fun!

Jungle Temple Theme

Set up deadly traps or harrowing trials in your own adventure games using the new Jungle Temple Prefab.

Pirate Cannon

Fitting for the new theme. Not only can you use it to damage enemy structures, you can also climb in yourself to launch yourself across great distances at speed.

Whether it’s a cannonball or a player, the projectile will smash through a number of objects before stopping with a bang, causing damage and knockback to nearby players.

Playgrounds update

Renovations have been made to Playground, adding featured Creative Islands and allowing even more friends to join in on the fun!

ISLANDS

  • Updated the Creative Hub
    • You can now customize your island’s time of day!
    • A new "Time of Day" option has been added to the My Island menu.
    • By default, time of day will advance normally, which is shared between all islands on the server that are also set to “Default”.
    • You can select a specific hour of the day, which will force your island to always be at that time.
    • Selecting “Random” will automatically choose a random time of day when your island is loaded, and will stay at that time.
  • Islands now load much more quickly.
  • Fixed an issue where islands would load with missing pieces. Any current missing pieces will need to be fixed by the island creator.
  • Fixed an issue where corn, various bushes, and chain link fences would prevent players from taking damage from bullets.
  • Fixed an issue where Island portals would always result in players spawning in a skydive animation, forcing a player's camera to look down even when teleporting onto land.

GAMEPLAY

  • Voice Chat has been changed
    • When in the Hub or Creative Island and not in a game everyone shares the same chat channel and can talk freely with each other regardless of team choice.
    • When a game is started the Voice Chat Game setting configures the chat channel as defined by the option.
  • Voice Chat Options
    • On the Island Game menu new Voice Chat options are none, team, or all.
    • None - No voice chat
    • Team - Each team can talk to only team members
    • All - Everyone participating in the game can talk to each other
  • Playgrounds update
    • Matchmake with 15 others (total of 16 players) into the new Playgrounds Hub to explore 4 Featured Islands. Or drop into one of five locations on the Battle Royale map to practice.
    • You can now join your friends in Playgrounds while they’re already in game by either joining their party, or selecting “Join Creative Server” in the Friends list.
  • Fixed player health not being restored consistently when visiting an island.
  • Fixed players being unable to move after being eliminated while entering a vehicle.

Known Issue

  • Your friends' Playgrounds sessions will appear when browsing Creative servers.

WEAPONS + ITEMS

  • Pirate Cannon
    • Push the Cannon into position, take aim, and fire! Alternatively, climb into the barrel and launch yourself!
    • The cannon will fire cannonballs or players a great distance. Cannonballs and players can plow through a number of objects before stopping with a bang, causing damage and knockback to nearby players.
    • Deals 100 Damage to enemies on a direct hit and 50 Damage to enemies within a small radius.

CREATIVE TOOLS + PHONE

  • Improved Resize mode:
    • The Phone’s Resize mode now allows you to stretch and squash props along a specific direction, either Width, Height or Depth.  This works the same as changing Rotation Axis while in Rotate mode.
    • When Resizing props, you can now “flip” props backwards by continuing to Shrink them beyond their minimum size.  This also works when a specific resize direction has been selected, and enables new possible arrangements of props!
    • When the Phone is in Resize mode, you can now reset the size of the object to its default size.  This works the same as resetting Rotation while in Rotate mode.
  • You can now embed props inside the island terrain.
    • Set your Collision mode to “Nothing” to allow props to be moved right through the terrain.
    • The existing Collision “On” mode has been renamed to “Everything”, and “Off” was renamed to “Terrain Only”.
  • Added new helper visuals while placing props:
    • The “Snap Center” position of props is now displayed while Snap is turned on.
    • While rotating props, guides now appear to show you the selected axis of rotation.
    • While resizing props, guides now appear to show the selected direction the prop will grow, shrink, stretch or squash.
    • These visual guides will also briefly appear when switching between Rotate, Resize or Snap modes.
  • Players can now interact with objects like doors, devices and traps even while flying.
  • Fixed the holographic preview of certain (flipped) props appearing in the wrong location when Copy or Cut was used.
  • Fixed some types of props (like Music Blocks) not landing on the ground as expected when Drops mode was enabled.
  • Fixed props falling below the terrain when Drops mode was enabled in some cases.
  • Fixed props moving unexpectedly when copying them with the phone if they were already resized before grabbing them.
  • Fixed many objects being able to be placed faster than the turbo build speed by spamming button presses.

PREFABS

  • Added 6 all new Jungle Temple Prefabs
    • Great Pyramid
    • Pyramid
    • Courtyard
    • Temple
    • Shrine A
    • Shrine B
  • Added 3 all new Jungle Temple Galleries
    • Jungle Temple Gallery
    • Jungle Temple Prop Gallery
    • Jungle Nature Gallery
  • Added the Sneaky Snowman to the Holiday Gallery
  • Updated Car Gallery with the Food Trucks, Dump Trucks, Flatbed, Trailer Closed, RV, and Police Car
  • Updated Cube Blocks Gallery - Added new glow variants
  • Updated Cube Blocks 4x - Added new glow variants
  • Updated Music Blocks Gallery - Added 12 new instruments and made sure to get A# otherwise we’d all be flat.
  • Updated Loot Props Gallery - Add new chest that is equivalent to a supply crate. This will be used in new block submissions.

DEVICES

  • Added a Billboard
    • Write and publish text to the Billboard that can easily be placed on Creative Islands.
    • Billboards are limited to 50 per island to ensure performance and memory on all platforms work.
    • Set Text Size (Small, Medium, Large, Extra Large)
    • Set Text Justification (Left, Centered, Right)
    • Set View Distance (1 to 7 tiles, and Infinite)
    • Set Show Border (On/Off)
    • Set Text Color (White, Grey, Red, Orange, Yellow, Green, Blue Indigo, Violet, Black)
    • Set Background Color (Clear, White, Grey, Red, Orange, Yellow, Green, Blue Indigo, Violet, Black)
  • Added the new Pirate Cannon
    • Push the Cannon into position, take aim, and fire! Alternatively, climb into the barrel and launch yourself!
    • The cannon will fire cannonballs or players a great distance. Cannonballs and players can plow through a number of objects before stopping with a bang, causing damage and knockback to nearby players.
    • Deals 100 Damage to enemies on a direct hit and 50 Damage to enemies within a small radius.
  • Added Pinball Bumper
    • Highly configurable round bumper that interacts when a player or vehicle runs into it
    • Placed as a prop, place them in any location, works with rotation and scale
    • Knockback ( None, Low, Medium, High, Very High, Super High)
    • Fall Damage (On/Off)
    • Damage (None, 1,2,5,10,20,50,100,5000)
    • Reset Time (Instant, 1, 2, 3, 5, 10, 20, 30 seconds, and 1 minute)
    • Allow Side Bounce (On/Off)
    • Allow Top Bounce (On/Off)
    • Bumper Color (Blue, Blue Glow, Red, Silver, Pink Glow, Green Glow, Orange Glow, Gold)
  • Added Pinball Flipper
    • Highly configurable flipper that interacts when a player or vehicle runs into it
    • The impulse direction will change based on where the collision on the flipper occurs.
    • Placed as a prop, place them in any location, works with rotation and scale
    • Shooting or damaging the flipper can be configured to provide a different scale of impulse
    • Rotation (Clockwise, Counter-Clockwise)
    • On Damage Knockback ( None, Low, Medium, High, Very High, Super High) - Triggers when damaged by shooting at the flipper
    • On Bump Knockback ( None, Low, Medium, High, Very High, Super High) - Triggers when the player or vehicle bumps into the flipper
    • Fall Damage (On/Off)
    • Damage (None, 1,2,5,10,20,50,100,5000)
    • Reset Time (Instant, 1, 2, 3, 5, 10, 20, 30 seconds, and 1 minute)
    • Flipper Color (Blue, Blue Glow, Red, Silver, Pink Glow, Green Glow, Orange Glow, Gold)
  • Added additional options to the Barrier Device
    • Base Visible In Game - Added ability to toggle the visibility of base plates.
      • Turn off to hide the device base during a game.
    • Block Weapons In Game - Turn off to allow weapons and projectiles to pass through the barrier.
    • Barrier device can now be set to be all black.
  • Speed Boost traps can be placed on vertical walls.
  • Added option to hide the checkpoint device during games.
    • Added option to hide the checkpoint device during games.
    • Added option to clear the player's inventory when they reach a checkpoint device.
  • Added option to clear the player's inventory when they reach a checkpoint device.
  • Elimination Zone renamed to Damage Zone.
  • Added multiple options to Damage Zone.
    • Base Visible In Game - Turn off to hide the device base during a game.
    • Damage Type - Allows for immediate elimination or damage over time.
    • Damage - How much damage is applied each damage over time tick.
    • Damage Tickrate - How often damage over time is applied.
    • Safe Team - Designate a team that won't be affected by the Damage Volume.
    • Shield Damage - Turn off to skip damaging player shields and directly attack their health total.
  • Players can now customize the team a Sentry is assigned to.
  • Added option to turn on/off the bonus ammo for weapons that are spawned from the item spawner.
    • When off, some weapons will have very small amounts of ammo when picked up.
  • Added an option for the Movement Modulator effect to last for infinite time during a match.
  • Fixed issue with movement modulator speed causing an issue that would cause the player not to jump correctly.
  • Fixed issue where starting inventory device would grant duplicate items if the "Drop items when eliminated" game option is set to Off.
  • Fixed challenge gallery items colliding with Hoverboard.
  • Sentries will target players more reliably when they are crouching now.
  • Fixed issue with coins not disappearing when collected.

TEAMS

  • Fixed a bug where pressing Apply on the Team Select dialog could cause players to change to team 1 when that was not intended.
  • Fix a bug where swapping teams could result in going into the Down-But-Not-Out state instead of respawning.
  • Fixed a bug where setting a Player Start to Team None would behave instead like Team All.

UI

  • All players on a server are now seen in the hamburger menu as opposed to just seeing the players on your team
  • Fixed an issue where the Game Description screen was displaying even while still restoring from a previous game.
  • Fixed the tooltip text in the options menu for Turbo Delete in Creative Mode.

Check out the official patch notes here.

What are you most excited about in this patch? Let us know in the comments!

Also be sure to follow us on Twitter and Instagram for new map additions and creative news!

Welcome!

At FCHQ, we're dedicated to promoting the best maps in Fortnite Creative mode. We help Creators (map-makers) get players for their maps, and help players find maps they want to play.

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sean

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