Season 9 is live! What’s new for Creative?


New week, new patch, new season, new stuff! This is big patch since Season 9 has arrived with new additions and tons of exciting content! We’ve got some new weapons, a bunch of new prefabs, new island, a creature manager and other cool additions!

Explore the new gameplay adjustments and bug fixes in the patch notes below.


Combat Shotgun
Semi-automatic 10 clip shotgun with fast fire rate!

Neo Tilted
Build your own imagined version of Neo Tilted using futuristic prefabs sets and gallery options!

Hover Platform
Hover platforms allow for sky-high construction and are great for platforming!

Creature Manager
Customize creatures’ health, damage and score for advanced games!

Meadow Island
A 105×105 tiles flat, grass island.


  • Added Meadow Island – a 105×105 tiles flat, grass island.
  • Updated the look of the Creative and Playground’s hubs.


  • Added Team Rotation option which causes players to rotate between teams.
    • Disabled, Every Round, Every Other Round.
    • Use in attack / defend games to give players a chance to play on each side.
  • Added new Flight options to Game Settings
    • Player Flight Sprint – Sets whether players are allowed to sprint in games where flight is enabled.
    • Flight Speed – Sets the speed at which players will fly in games where flight is enabled.
  • Added “Allow Out of Bounds” option to Game Settings to keep players from leaving the bounds of an island during games.
    • On, Off (Default: On)
  • Added Resource Cap option.
    • None, 100, 150, 200, 300, 400, 450, 500, 750, 999, 2000 (Default: 500)

Bug Fixes & Improvements

  • Fixed settings not being saved between Fortnite updates
  • Game settings are no longer missing from islands
  • The Poison Dart Trap’s damage volume will remain after firing.


  • Added the Jewel (Crystal Llama) item to the Consumables tab of the creative inventory.
    • Use it with the Item Spawner and Capture Area to create your own heist.
  • Combat Shotgun
    • Semi Automatic
      • Holds 10 Shells.
      • Fires 9 pellets per shot for 73 / 77 / 81 base damage.
      • Tight spread and fast fire rate.
      • Headshot multiplier of 1.70x.
      • Reloads 2 shells at a time.
    • Available in Rare, Epic, and Legendary variants.

Bug Fixes & Improvements

  • Players no longer remain invisible after being eliminated while in the Shadow Bomb effect. Shadow Bomb has been readded.


  • You can now “sprint” while flying to move much more quickly.
    • Simply hold down the regular sprint button to fly faster.
  • Added the ability to change base Flight Speed
    • Choose between 0.5x, 1.0x, 1.5x, 2.0x, and 3.0x speeds. (Default 1.0x)
    • To change speeds while flying:
      • On keyboard, press the C button
      • On controllers, press D-Pad Down.
      • (Mobile controls will be added soon, with a totally revised control scheme for toggling options!)
  • Increased the Multi-Select limit on selectable objects from 20 to 100.


  • Added 6 new Neo Tilted Prefabs.
  • Added 3 new Neo Tilted Building Galleries.
  • Added a Neo Tilted Prop Gallery.
  • Added a Neo Tilted Hologram Gallery.
  • Added a Neo Tilted Car Gallery.
  • Added Neo Tilted Sidewalks to Street Gallery B.
  • Added the Neo Tilted Tree to the Nature Tree Gallery.
  • Added the Neo Tilted Flowers to the Nature Jungle Gallery.
  • Added more props to General Props Gallery B.


  • Added the Creature Manager device to the creative inventory. This allows you to customize the attributes of the creatures that the Creature Spawners create.
    • Use one Creature Manager per creature type that you want to customize.
    • Type: Fiend, Red Fiend, Brute, Red Brute, Ranged, Megabrute
    • Health: Default, 1, 5, 10, 25, 50, 100, 200, 500, 1000, 2000, 5000
    • Score: 1, 2, 3, 4, 5, 10, 15, 20, 50, 100
    • Damage to players: None, Default, 1, 2, 5, 10, 20, 25, 50, 100, 150, 200, 500
    • Damage to the environment: Default, 1, 2, 5, 10, 20, 25, 50, 100, 150, 200, 500
  • Added the Hover Platform device.
    • This can be placed anywhere and allows building in the air.
    • Make sure you place the hover platform first; placing it on an existing building can cause the building to be destroyed.
    • Known issue: Using Multi-Select with a Hover Platform causes anything built on it to be destroyed when placed.
  • Added the Air Vent device.
    • Boosts players into the air.
  • Added Bacon to the Challenge Gallery.
  • Added new options to the Capture Area device.
    • Added Team option to restrict item captures to a specific team.
      • 1-16 or All (Default: All)
    • Added Accent Color option to help visually distinguish Capture Area devices from one another.
      • White, Sky Blue, Red-Orange, Golden, Apple Green, Fuschia, Orange, Aquamarine, Beige, Purple, Neon Green, Cerulean, Aqua, Pink, Green (Default: Aqua)
  • Added new options to the Objective device.
    • Added “Show Damage Numbers” option to show how much damage is dealt to the Objective when it is damaged.
      • On, Off (Default: Off)
    • Updated the health bar on the Objective Device; it now shows whether it’s a Friendly or Enemy target by its color (Friendly shows blue, Enemy shows red)
  • Added new option to the Explosive Barrel.
    • Added “Show Damage Numbers” option to show how much damage is dealt to the Explosive Barrel when it is damaged.
  • On, Off (Default: Off)
  • Added new option to the Coin.
    • Added “Collecting Team” option to specify which team can collect the coin
      • All, Team 1-16(Default: All)


  • Matched the color for the in-world markers of attack/defend objectives to the color variations in their respective HUD elements.
    • Friendly shows blue, Enemy shows red
  • Renamed “knockdowns” to “eliminated” in the scoreboard

Are you excited about the new season? Let us know in the comments!

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Season 9 is live! What’s new for Creative?